X3:AP with Litcube's Universe
Ship stats (1.7.x) / Ship stats (1.6.2, 1.6.1) / Ship stats (1.6.0) / Ship stats (1.5.2)
Weapon stats (1.7.x, 1.6.x, 1.5.2)
Missile stats (1.7.x, 1.6.x, 1.5.2)
Universe map (1.7.x, 1.6.x, 1.5.2) / Universe map LU remap 0.6.1
UI
Music
- LU uses only 5 of X3:AP's 12 combat soundtracks - the other 7 are used as sector background music. This is quite boring, so I restored all 12 of them - you will hear them mostly. I also added two combat tracks from older X games. Surely you will recognize them, but they are very rare to hear. Extract these 42 MP3 files to your soundtrack folder in your LU directory, NOT into the addon directory: LU Combat Tracks v2
- Get rid of the Star Wars weapon sound effects for APC, PG and GRC: I don't see any reason to taint the X universe with Star Wars effects, so I replaced these three with sound effects from XRM. Copy the content of this ZIP file directly to your X3 LU directory, NOT into the addon directory.
Ships
CheatCollectionPackageAP-V1.62-18.12.2011.zip
X3:AP with XRM 1.30d
XRM download: Part 1, Part 2, Part 3, medium hull pack
Ship stats (english) - Ship stats (german)
Weapon stats (english) - Weapon stats (german)
Missile stats (english) - Missile stats (german)
Universe map (english) - Universe map (german)
CPP - combat performance patch v2
Download: CPP v2 - You may have noticed that huge fleet battles have a bad effect on the game's performance. This patch changes the weapons of XRM to mitigate the performance penalty in huge battles.
Installation
XRM for TC: Copy the content of this ZIP file to your XRM directory into the \types directory.
XRM for AP: Copy the content of this ZIP file to your XRM directory into the \addon\types directory.
Uninstall
Simply delete both of the files.
Synopsis
- You don't have to start a new game for this patch. In fact, you can enable or disable it any time you want by simply adding or removing the files from the directory and restarting the game.
- The following lasers are unchanged: all beam weapons and the Mobile Drilling System
- The following lasers have their fire rate (bullets per minute) reduced to 50%: all flak weapons (Flak Artillery Array, Electro-Magnetic Disruptor Array, Cluster Flak Array, Starburst Shockwave Cannon, Prototype Starburst Shockwave Cannon) as well as the Phased Array Laser Cannon, Plasma Burst Generator, and the Gauss Cannon
Example: The fire rate of the EMDA is reduced from 120 to 60 rounds per minute.
- The following lasers have their fire rate (bullets per minute) reduced to 33% and their bullet speed increased by 75%: all other weapons
Example: The fire rate of the IRE is reduced from 400 to 133 rounds per minute, while the bullet speed is increased from 2000 to 3500 m/s.
- Completely unchanged for all lasers is: range, shield DPS, hull DPS, energy consumption per second, special abilities, cargo size, ware class, bullet hitbox size, price - so all weapons are basically the same as before.
- You can see the new weapon stats here: CPP Weapon stats (english)
Misc
Data files
Wall file for Litcube's Bounce 1.7: Wall file (english) - Wall file (german)
MARS 5.2x data file: Weapon data file (english) - Weapon data file (german)
Game starts
Overview of the player's starting ship on all game starts
CheatCollectionPackageAP-V1.62-18.12.2011.zip
X3:AP 3.1
Ship stats (english) - Ship stats (german)
Weapon stats (english) - Weapon stats (german)
Missile stats (english) - Missile stats (german)
CheatCollectionPackageAP-V1.62-18.12.2011.zip
X3:TC 3.2
Ship stats (english) - Ship stats (german)
Weapon stats (english) - Weapon stats (german)
Missile stats (english) - Missile stats (german)